// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 

:NONAME_2
wait 250 
if 
   Player.Defined($PLAYER_ACTOR)
else_jump @NONAME_30 
jump @NONAME_37 

:NONAME_30
jump @NONAME_2 

:NONAME_37
wait 0 
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 0@ closest_ped_to 1@ 
if 
   not 0@ == -1 
else_jump @NONAME_37 
if 21 
   Car.Model(0@) == #TAXI
   Car.Model(0@) == #CABBIE
else_jump @NONAME_37 
01E9: 18@ = car 0@ num_passengers 
if 
  18@ == 0 
else_jump @NONAME_37 
046C: 32@ = car 0@ driver 
if 
   not 32@ == -1 
else_jump @NONAME_37 
Car.StorePos(0@, 10@, 11@, 12@)
if 
00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere 10@ 11@ 12@ radius 3.0 3.0 2.0 on_foot 
else_jump @NONAME_37 
jump @NONAME_212 

:NONAME_212
wait 0 
0512: show_permanent_text_box 'MYTAXT' 
jump @NONAME_234 

:NONAME_234
wait 0 
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 0@ closest_ped_to 1@ 
if 
   not 0@ == -1 
else_jump @NONAME_409 
if 21 
   Car.Model(0@) == #TAXI
   Car.Model(0@) == #CABBIE
else_jump @NONAME_409 
01E9: 18@ = car 0@ num_passengers 
if 
  18@ == 0 
else_jump @NONAME_409 
046C: 32@ = car 0@ driver 
if 
   not 32@ == -1 
else_jump @NONAME_409 
Car.StorePos(0@, 10@, 11@, 12@)
if 
00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere 10@ 11@ 12@ radius 3.0 3.0 2.0 on_foot 
else_jump @NONAME_409 
jump @NONAME_234 

:NONAME_409
wait 0 
03E6: remove_text_box 
jump @NONAME_37 
